capital = 361#首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_A6 = 1
		MVLV_research_A10 = 1
		
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_armor_light = 1
		MVLV_research_armor_heavy = 1
		MVLV_research_engine_1 = 1
		MVLV_research_engine_2 = 1
		MVLV_research_engine_cruise_1 = 1
		MVLV_research_engine_cruise_2 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_OS_2 = 1
		MVLV_research_OS_support_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_head_normal_2 = 1
		MVLV_research_head_heavy_1 = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_assault_cannon_2 = 1
		MVLV_research_reinforced_structure_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_supplies = 1
		MVLV_research_small_missile = 1
		MVLV_research_large_missile_1 = 1
		MVLV_research_deta_link_1 = 1

	}

	create_equipment_variant = {
		name = "F-4E（アメリカ）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-5（アメリカ）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
		}
		icon = "GFX_F-5"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-14（アメリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_large_missile_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-14"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-15（アメリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_heavy
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-15"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-15E（アメリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_2_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_2
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_2
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_2
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-15E"
	}
	create_equipment_variant = {
		name = "F-16（アメリカ）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-16"
	}
	create_equipment_variant = {
		name = "F-18（アメリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-18"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-18EF（アメリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_waist_slot = MVLV_TSF_supplie_armor
		}
		icon = "GFX_F-18EF"
	}


}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Assault_gun_improvement_2 = 1
		UNI_Schurzen_1 = 1
		UNI_Schurzen_2 = 1
		UNI_Manipulator_improvement = 1
		generic_F-4 = 1
		generic_F-5 = 1
		USA_F-16 = 1
		USA_F-15 = 1
		USA_F-18 = 1
		USA_F-18EF = 1
		#USA_F-22 = 1
		USA_F-14 = 1
		USA_F-15E = 1
		generic_A-6 = 1
		generic_A-10 = 1
	}
}


#set_country_flag = monroe_doctrine #国旗を設定
1999.1.1 = {
	oob = "USA_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_TSA"
	load_oob = "MVLV_ASA"
	load_oob = "MVLV_paratrooper"
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}
	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1

		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		advanced_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		CAS2 = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1


		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1

		interwar_antiair = 1
		experimental_rockets = 1
		rocket_engines = 1
		jet_engines = 1
		##核兵器
		atomic_research = 1
		nuclear_reactor = 1
		nukes = 1
		strategic_bomber1 = 1
		MVLV_shell_tech = 1
		###陸军ドクトリン###
		mobile_warfare = 1


		tech_special_forces = 1
		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1

	}
	complete_special_project = {
		project = sp:sp_nuclear_bomb
		#scientist = USA_john_walter_christie
		state = 361
	}
	add_ideas = {
		#初期国家精神を定義
		mvlv_nuclear_winter
		mvlv_prominence_problem
		USA_country
		USA_refugees
		mvlv_parmanent
		mvlv_altanative_5
		MVLV_UNF
		USA_United_America_South_America
		USA_United_America_Central_America
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Nagato Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_2
			}
		}
		create_equipment_variant = {
			name = "Kongo Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_2
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}

		### Heavy Cruiser Variants			

		create_equipment_variant = {
			name = "Mogami Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}


		create_equipment_variant = {
			name = "Sendai Class"		# cruiser minelayer
			type = ship_hull_cruiser_1
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		### Destroyer Variants

		create_equipment_variant = {
			name = "Fubuki Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}

		### Submarine Variants	
		create_equipment_variant = {
			name = "Ro-26 Class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
		}

		create_equipment_variant = {
			name = "Yamato Class"
			type = ship_hull_super_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_super_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_2
				fixed_ship_fire_control_system_slot = ship_fire_control_system_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_2
				fixed_ship_armor_slot = ship_armor_shbb
				front_1_custom_slot = ship_anti_air_1
				front_2_custom_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_secondaries_2
				mid_3_custom_slot = ship_secondaries_2
				rear_1_custom_slot = ship_super_heavy_battery_1
				rear_2_custom_slot = ship_airplane_launcher_1
			}
		}

		create_equipment_variant = {
			name = "Katori Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kagero Class"
			type = ship_hull_light_2
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_2
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = empty
				rear_1_custom_slot = ship_light_battery_2
			}
		}

		create_equipment_variant = {
			name = "A1/B1 Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = ship_airplane_launcher_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
		}
		set_naval_oob = "USA_1999_navy"
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
		set_naval_oob = "USA_1999_navy_legacy"
	}
	set_convoys = 1200
	starting_train_buffer = 100
}

set_stability = 0.75#初期安定度を定義
set_war_support = 0.25#初期戦争協力度を定義
set_research_slots = 5#初期研究枠を定義

army_experience = 200
navy_experience = 100
add_political_power = 0#初期政治力を定義


add_offsite_building = { type = dockyard level = 10 }
add_offsite_building = { type = ammunition_plant level = 3 }
add_offsite_building = { type = ammunition_silo level = 2 }

set_politics = {
	#初期政体を定義
	ruling_party = democratic
	last_election = "1932.11.8"
	election_frequency = 48
	elections_allowed = yes
}

set_popularities = {
	#初期支持率を定義
	democratic = 99
	communism = 1
}

###各政体における指導者を定義###
create_country_leader = {
	name = "George W Bush"
	desc = "POLITICS_FRANKLIN_DELANO_ROOSEVELT_DESC"
	picture = "bush.dds"
	expire = "2040.1.1"
	ideology = liberalism
	traits = {
	}
}

create_country_leader = {
	name = "William Dudley Pelley"
	desc = "POLITICS_WILLIAM_DUDLEY_PELLEY_DESC"
	picture = "Portrait_USA_William_Dudley_Pelley.dds"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
	}
}

create_country_leader = {
	name = "Earl Browder"
	desc = "POLITICS_EARL_BROWDER_DESC"
	picture = "Portrait_USA_Generic_1.dds"
	expire = "1965.1.1"
	ideology = marxism
	traits = {
	}
}
recruit_character = USA_Walken
recruit_character = USA_Dorothy
recruit_character = USA_Lee
recruit_character = USA_Courtney
recruit_character = USA_Wendy
recruit_character = USA_Yuya
recruit_character = USA_Kuze
recruit_character = USA_Mcleod
recruit_character = USA_Phoebe
recruit_character = USA_Lilia
recruit_character = USA_Darryl
recruit_character = USA_Irma
recruit_character = USA_Blaser
recruit_character = USA_Caroline
recruit_character = USA_Sharon
recruit_character = USA_Wilbert
recruit_character = USA_Walken2

###初期将军及び元帥を定義###
###初期提督を定義###
create_navy_leader = {
	name = "Ernest King"
	picture = "Portrait_USA_Earnest_King.dds"
	traits = {
		blockade_runner
		superior_tactician
	}
	skill = 5
}

create_navy_leader = {
	name = "Chester W. Nimitz"
	picture = "Portrait_USA_Chester_W_Nimitz.dds"
	traits = {
		superior_tactician
		spotter
	}
	skill = 5
}

create_navy_leader = {
	name = "William Halsey, Jr."
	picture = "Portrait_USA_William_Halsey_Jr.dds"
	traits = {
		superior_tactician
		spotter
	}
	skill = 4
}

create_navy_leader = {
	name = "Frank Jack Fletcher"
	picture = "Portrait_USA_Frank_Jack_Fletcher.dds"
	traits = {
		superior_tactician
		spotter
	}
	skill = 3
}

create_navy_leader = {
	name = "Raymond A. Spruance"
	picture = "Portrait_USA_Raymond_A_Spruance.dds"
	traits = {
		superior_tactician
	}
	skill = 4
}

create_navy_leader = {
	name = "Harold Rainsford Stark"
	picture = "Portrait_USA_Harold_Rainsford_Stark.dds"
	traits = {
		blockade_runner
		spotter
	}
	skill = 2
}

create_navy_leader = {
	name = "Arleigh Burke"
	picture = "Portrait_USA_Arleigh_Burke.dds"
	traits = {
		old_guard_navy
		superior_tactician
	}
	skill = 4
}

create_navy_leader = {
	name = "Charles M. Cooke, Jr."
	picture = "Portrait_USA_Charles_M_Cooke.dds"
	traits = {
	}
	skill = 2
}

